Bogaces, the Awe-Inspiring Disemboweled Bane-Rhythm of Chewing.
Set out with 900 helms, 1200 ale.
Some cows, and a lot of dogs.
In winter of year 4 they set out.
When they arrive, they begin digging out the rest of the old dwarves project, the entrance to the underground base. One of the dwarves starts smoothing it out as well.
Meanwhile, new stockpiles are built, and we put up some doors, hoping to finally keep out some of the skeletal woodland creatures that keep attacking us.
Is there any logic why Drumwalled was built on a lake? It filled up again, and its frozen. I'm quickly sending dwarves to mine it out before it melts. Wait, it melted, water is everywhere! Luckily it has enough room to spread out. No one drowns.
Summertime comes quickly. We've got major construction done on the fortress. We have new stockpiles, and have finished the entrance digging for the fortress. We've also left our mark engraving some of the walls. One of which, is about the founding of Drumwalled.
Our engraver is much more skilled then the previous one.
We've also begun collecting all of the left overs from the previous settlers. As well as slacking off.
Lazy dwarves...
Just as we begin to dig down, for Drumwalleds entrance, some migrants show up, and immediately are attacked by skeletal wildlife. Only two dwarves show up, a miller, and a weaver.
Suddenly a group of skeletal elk decide to raid our outpost, trying to kill a few of us. The two immigrants quickly get drafted into a makeshift militia group called the gilded stones. Unfortunately, the militia apparently are more interested in filling their water flask. Chaos everywhere.Its a failure of management on epic proportions. The dwarves desperately re arrange the entire base, while being chased by skeletal elk. Eventually the cows come out into the fray.... and beat the crap out of the elk?
After anarchy breaks out, everyone and everything begins beating the utter shit out of the skeletal elk. I don't think we lost anyone yet. Skeletal buzzards begin assaulting the food stockpiles.
One of the puppies has grown to become a dog, and is named Erith Oslansazir. He's very muscular, and is gigantic overall. He has white hair, gold ears, a pumpkin tail, pumpkin head, gray front paws, copper rear paws, dark skin, and ash grey eyes. Possibly the most epic dog I've ever seen. Oh, and his left ear is broken.
Meanwhile, down at the entryway for the fortress itself, I notice one of the engravers has been working. There is an interesting new engraving.
"Engraved on the wall is a finly-designed image of Rimtar Birdbolts, the Dwarf by Besmar Rithulmebzuth. Rimtar Birdbolts is traveling. The artwork relates to the flight of dwarf Rimtar birdbolts into the Praries of Blame (Where we are) in the early spring of 3. "
... As in my first exploring party?
Wow, that's harsh. Also...his name is a pun.
Back to the battle, its depressing how much better the animals are at fighting of this menace than we are.
11 members of the undead still walk this land, however we have killed 7 undead creatures already.
Not a single dwarf has died yet.
Also, Erith, is owned by our militia commander. Erush Thalallor.That dog is so aweosme.
I've ordered for the wagons to be destroyed. They're cluttering up my outside.
Kol, my minor has drowned! HOW? WHY? NOT KOL!
Followed by a dog suffocating. What is going on?
Eeith is dead! NOOOOOOOOOOOOOOOO... I've never felt so bad for an animal ever..
Upon investigation, it apperes that Kol threw himself into a nearby lake. Damn. My steel pick is down there with him. This isn't good. He probably killed himself after seeing how pathetic our military is.
I draft a couple dwarves into our millitary. A one of them throws a tantrum.
The engravers have covered the entryway with engravings of... circles?
The dwarves are pretty angry. A couple of them are throwing tantrums. The smoothing of the entrance is going well, however our digging has stopped due to our only pick being with the body of Kol.
Autumn is here, this might mean a visit from merchants. Fun stuff.
And now our military leader is throwing a tantrum. A swarm of skeletal buzzards have shown up.The engraver is cornered by a skeletal muskox.
The weaver has cast themself into the lake as well.
Not much can really get done. The miner is gone, and the engraver is missing. The chef is dead, but he never did anything anyways. The undead are still attacking, now its a skeletal horse. Maybe someday this land will be purged, but for now, we continue to die. It makes me wonder how many dwarves I've lost to Drumwalled.
Some migrants have shown up. Specifically, we have a new engraver! I just hope he isn't obsessed with circles. and death.
The lakes have frozen over, and I don't think we are geting our trade caravan, so no pickaxe for us.
Just as snow fell, our carpenter came down with it. As in, he died.... Skeletal horses everywhere.
A caravan from a new civilization has shown up. We also caught a Kobold theif. The cow is chasing him down as we speak. Unfortunately, everyone is being attacked by multiple undead. We're abandoning the fort. There is nothing left for us to do.
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