Saturday, July 31, 2010

Drumwalled 4: The Act of Violence

Drumwalled Chapter 4: The Act Of Violence.

We arrived during winter, snow thickly covering the ground. Barrels, and supplies scattered everywhere across the snow. Everything abandoned. We were the latest batch attempting to conquer Drumwalled. This time, we brought military. Our leader, and doctor, would be seeing this through. We had a rather strong guard with us as well. The place is a mess. And we had to clean it up.

We had been told the reports of skeletal wildlife, but it's hard to imagine groundhogs and buzzards taking down dwarves.

One of our early tasks is removing the ice from the lake that refills every year that drumwalled happens to be under. The ice is useful for building, so it doesn't bother us much. We start filling our stocks as soon as we can. We've moved the meeting hall down to the fortress entrance itself. It should be safer then sitting here in the open. We also set a part a place in the keep for a graveyard. The digging should be very quick this year.

As custom of Drumwalled, our engraver makes his mark on the entryway. Our engraver seems to follow the style of the other dwarves before us, choosing to draw another of the founding dwarves fleeing into the woods.

Every dwarf is working non stop, doing the essential things for the planning. The Dwarf counsel has come up with a plan for Drumwalled, and if we are lucky, we're going to make it to phase 2.

The stench of rotten flesh fills every room. It's a horrendous sight. It takes its toll on the workers bringing the stone from one of the rooms up to our stockpile. We're getting all of the rubble away from the fortress entrance.

We're probably taking in to many projects, but the council has ordered us to make a monument to dwarven determination. So, we are going to start a tower made of solid ice. The first wall is planned out distant to our current position.

We have issues clearing our enough storage space for our needs. Specifically, there is so much stone coming out of this fortress, that It's flooding the higher levels.

We set out plans for the main hallways. They're going to be grand. We are also cutting out a new backup storage space for the lakeside camp.

Considering that we have done so much work already, we carve out more evidence of our work here on the walls. While we continue the massive mural of despair, we get some familiar sights. Original members running away... probably the single most famous event that has happened in Drumwalled. However, there is a new well designed image on the wall of more recent history. A work of Kol, the miner, who drowned in the lake nearby. Our entire history is going to be contained in these walls if this keeps up.

The last of the stone from one of the back rooms is removed, so I give the order to smooth out the floor. We're going to be civilized after all.

The plans for a temporary living quarters, that will someday become our main barracks is planned out just as the snow begins to melt.

It's the 27th of Slate, year 7. So many years of work have gone into this fortress.

We begin construction of a roof for our main entrance for the camp. This building will be destroyed eventually, but for now, we might as well make it solid.

More drawings are added to the entryway, now on the floor. Our artists feel it's just a big canvas waiting. The usual is drawn, dwarves in the fetal position dehydrating, a goblin massacre of dwarves from the winter of 5, a Circle, a weapon rack (The symbol of the Act of Violence) and people running away from this place.

Summer is upon us, and not a single skeletal animal attack. I'm beginning to believe that the reports were exaggerated.

Our efficiency might be lowered, as we have acquired migrants. I'm only hoping I can get them all working diligently. Either that, or I'll finally start that military we haven't needed yet.

We get a miner, which will help us out a lot. A Soap Maker, who shall not keep that job for long. A farmer, who we don't need, yet. A fish cleaner... that one makes me wonder, are these dwarves coming here on their own will, or are they being sent here by their lords. If so, what are these lords thinking?

A Thresher... trapper quite a lot of animals.

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